Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Sunday, November 22, 2020

Alloy Animated

 




A bit more animation practice using a scene from my DnD5e group's first combat.

1. I'm a Paladin with 8 INT, 9 WIS, and a winning smile. Outnumbered, outgunned, and under attack, I opted for diplomacy. Amidst The Everything.
2. Sometimes it takes an entire session or two to do a sidequest. Other times you can pass the right NPC and just badger them into doing it for you.

3. Alloy got a bit of surgery done! He was interested on what the inside of an aasimar looked like, so he stayed awake. And got a mirror. Sure, the surgeon might have been trying to steal his inner halo, his divine connection, but hey. It was neat. 

Lambchop Shifting

 




A little more animation practice. This time using Lambchop from DOGSTAR MEMOIR 2X96 (which you can read from the little sidebar).

I think, in some dark way, I'm starting to like animating.

EDIT: Added Marcy shifting too

They Runnin'

 



A little of animation practice with me and @cidsnyder's Age Of Sigmar: SOULBOUND characters.

Once the rest of the party finalizes their designs, I can draw em up, slap em with ink and color, and have a nice little picture of us fleeing our consequences.

I used to animate back when I was 14 using Flash 8, this feels like a---nice return to form. Even if I have to fight Clip Studio every step of the way.